Year 4 - VR Lesson: South America
The VR session for Year 4 was the perfect complement to all the work we’ve done this year on South America. The lesson really brought the children’s learning to life as the children had the opportunity to explore parts of the Amazon Rainforest, the Christ the Redeemer statue in Brazil and a few other places.
Year 6 - PrimeVR Workshop
What an experience Year 6 had today! We were visited by PrimeVR and the Year 6 class had the exciting opportunity to experience virtual reality linked to our topic of ocean exploration. Through immersive VR technology, the children were able to dive beneath the waves and explore the wonders of the ocean from the classroom. The children came face-to-face with a variety of underwater predators, observed endangered marine species in their natural habitats and gained a deeper understanding of the challenges facing our oceans today. The experience brought their learning to life, allowing them to explore environments and creatures that would otherwise be impossible to visit. The children were thoroughly engaged throughout the session, asking thoughtful questions and demonstrating great curiosity about marine life and conservation. It was a memorable and inspiring experience that enhanced their understanding and sparked excitement for further learning.
Year 3- Bringing the Stone Age to Life with PrimeVR
The children had an absolutely incredible time during our PrimeVR experience day, with the highlight being their deep dive into the Stone Age. Through the power of virtual reality, they didn’t just learn about history; they lived it, transported thousands of years back in time to explore ancient landscapes and see firsthand how early humans survived. The children came face-to-face with woolly mammoths, examined prehistoric cave art up close, and discovered how Stone Age people communicated. It was an unforgettable, immersive adventure that truly brought our history topic to life!
Online Safety: Minecraft
Minecraft continues to be a highly popular platform for children, combining creativity, problem-solving and social interaction. While the game can offer positive opportunities for learning and play, features such as public servers, multiplayer modes and in-game communication can create safeguarding challenges. Our latest guide supports educators and parents in understanding these risks and helping children play more safely. The guide explores: • Public server communication and contact with unknown players • Griefing, disruptive behaviour and online conflict • In-game spending and subscription costs • Addictive gameplay loops and balanced screen time • Safer settings, private servers and suitable game modes With clear, practical advice, the guide helps adults set boundaries, encourage safer choices and support responsible Minecraft use. Access the guide: https://vist.ly/54tfx #Safeguarding #OnlineSafety #Minecraft
Year 6 Junior Jam - Computing
Year 6 have enjoyed another lesson working on their remixes of popular songs, using the 'GarageBand' app, adding more live loops and altering the tempo and key of the song. They all enjoyed listening to each other's songs.
Help Neurodivergent Children Tackle the Online World
Neurodivergent children are often early adopters of technology, making supported online experiences especially important. Our latest #WakeUpWednesday guide helps parents and educators understand how to create safe, positive digital environments. It explores key considerations, including: • Modelling responsible online behaviour • Setting age-appropriate boundaries • Encouraging open and supportive conversations • Understanding emerging risks such as AI-generated content The guide also highlights the importance of balancing screen time with offline activities to support wellbeing and development. Download the guide here: https://vist.ly/536kq #Education #Safeguarding #OnlineSafety #Neurodiversity
Year 5 - Computing
In this lesson, the children were introduced to the terms ‘melody’ and ‘hook’, with a focus on how hooks make songs catchy and memorable. Year 5 then used the app Garage Band to create their own hook using a range of instrumental sounds, before using this hook to write their own song.
Online Safety: Managing Exam Stress
Exam periods can place significant pressure on young people, affecting their confidence, focus and overall wellbeing. Our latest #WakeUpWednesday guide explores realistic and supportive strategies to help manage this pressure. It highlights practical approaches, including: • Organising workload and reducing overwhelm • Using active and creative revision techniques • Creating calm, focused study environments • Using technology, including AI, in a thoughtful way The guide also emphasises the importance of maintaining balance, motivation and positive wellbeing during exam preparation. Download the guide here:https://vist.ly/428mn #Education #Wellbeing #Safeguarding #TeachingAndLearning #WakeUpWednesday
Year 6 Junior Jam - Computing
This week in Computing, year 6 learned about vocal stems and song remixes. They learned that a vocal stem is the isolated singing of a song, without the music behind it. Their task for this lesson was to remix a song on the 'GarageBand' app, by taking a vocal stem and changing the genre. They used live loops to add the music, and changed the tempo and the key so that they complimented the vocal stem.
Online Safety: YouTube
YouTube continues to be one of the most popular platforms for young people, offering a mix of entertainment, creativity and learning. However, its vast content library and recommendation systems can also expose children to risks that are not always easy to spot. Our latest #WakeUpWednesday guide highlights key concerns, including: • Inappropriate or extreme content • Interaction with strangers • Risky trends and challenges • The impact of short-form content It also offers practical advice, such as using YouTube Kids, setting parental controls and watching content together. Download the guide here: https://vist.ly/4zbr3 #OnlineSafety #Safeguarding #DigitalParenting #WakeUpWednesday
Online Safety: App and Play Stores
With millions of apps available and children accessing them from an increasingly young age, app stores can present a range of risks. From malware and copycat apps to inappropriate content and persuasive in-app purchases, this Wake Up Wednesday guide highlights how easily young users can encounter issues – even when using official platforms. It also offers clear, practical advice to help parents and educators manage these risks. From setting up parental controls and checking app credibility to having open conversations about safe usage, the guide supports adults in building children’s awareness, encouraging safer choices and promoting more balanced, responsible app use
Year 6 Junior Jam - Computing
In Computing, year 6 have been working on looping videos. They were tasked with using the Keynote app to create a looping video which included: a GIF, 3D art and cinemagraph. The children then watched and appraised each other's videos.