Image of Year 6 Junior Jam - Computing
12 May

Year 6 Junior Jam - Computing

Year 6 have enjoyed another lesson working on their remixes of popular songs, using the 'GarageBand' app, adding more live loops and altering the tempo and key of the song. They all enjoyed listening to each other's songs.

Image of Help Neurodivergent Children Tackle the Online World
6 May

Help Neurodivergent Children Tackle the Online World

Neurodivergent children are often early adopters of technology, making supported online experiences especially important. Our latest #WakeUpWednesday guide helps parents and educators understand how to create safe, positive digital environments. It explores key considerations, including: • Modelling responsible online behaviour • Setting age-appropriate boundaries • Encouraging open and supportive conversations • Understanding emerging risks such as AI-generated content The guide also highlights the importance of balancing screen time with offline activities to support wellbeing and development. Download the guide here: https://vist.ly/536kq #Education #Safeguarding #OnlineSafety #Neurodiversity

Image of Year 5 - Computing
30 Apr

Year 5 - Computing

In this lesson, the children were introduced to the terms ‘melody’ and ‘hook’, with a focus on how hooks make songs catchy and memorable. Year 5 then used the app Garage Band to create their own hook using a range of instrumental sounds, before using this hook to write their own song.

Image of Online Safety: Managing Exam Stress
29 Apr

Online Safety: Managing Exam Stress

Exam periods can place significant pressure on young people, affecting their confidence, focus and overall wellbeing. Our latest #WakeUpWednesday guide explores realistic and supportive strategies to help manage this pressure. It highlights practical approaches, including: • Organising workload and reducing overwhelm • Using active and creative revision techniques • Creating calm, focused study environments • Using technology, including AI, in a thoughtful way The guide also emphasises the importance of maintaining balance, motivation and positive wellbeing during exam preparation. Download the guide here:https://vist.ly/428mn #Education #Wellbeing #Safeguarding #TeachingAndLearning #WakeUpWednesday

Image of Year 6 Junior Jam - Computing
29 Apr

Year 6 Junior Jam - Computing

This week in Computing, year 6 learned about vocal stems and song remixes. They learned that a vocal stem is the isolated singing of a song, without the music behind it. Their task for this lesson was to remix a song on the 'GarageBand' app, by taking a vocal stem and changing the genre. They used live loops to add the music, and changed the tempo and the key so that they complimented the vocal stem.

Image of Online Safety: YouTube
22 Apr

Online Safety: YouTube

YouTube continues to be one of the most popular platforms for young people, offering a mix of entertainment, creativity and learning. However, its vast content library and recommendation systems can also expose children to risks that are not always easy to spot. Our latest #WakeUpWednesday guide highlights key concerns, including: • Inappropriate or extreme content • Interaction with strangers • Risky trends and challenges • The impact of short-form content It also offers practical advice, such as using YouTube Kids, setting parental controls and watching content together. Download the guide here: https://vist.ly/4zbr3 #OnlineSafety #Safeguarding #DigitalParenting #WakeUpWednesday

Image of Online Safety: App and Play Stores
15 Apr

Online Safety: App and Play Stores

With millions of apps available and children accessing them from an increasingly young age, app stores can present a range of risks. From malware and copycat apps to inappropriate content and persuasive in-app purchases, this Wake Up Wednesday guide highlights how easily young users can encounter issues – even when using official platforms. It also offers clear, practical advice to help parents and educators manage these risks. From setting up parental controls and checking app credibility to having open conversations about safe usage, the guide supports adults in building children’s awareness, encouraging safer choices and promoting more balanced, responsible app use

Image of Year 6 Junior Jam - Computing
15 Apr

Year 6 Junior Jam - Computing

In Computing, year 6 have been working on looping videos. They were tasked with using the Keynote app to create a looping video which included: a GIF, 3D art and cinemagraph. The children then watched and appraised each other's videos.

Image of Year 2 - Computing
26 Mar

Year 2 - Computing

Year 2 have been busy animating objects to create a Lego movie.

Image of Online Safety: Online Trends Encouraging Violence
18 Mar

Online Safety: Online Trends Encouraging Violence

Violent clips, online conflicts and shock-value challenges can spread rapidly across social media platforms. Many young people are exposed to this content through algorithms or messaging groups, even when they were not actively searching for it. Our latest #WakeUpWednesday guide explores how viral trends can encourage risky behaviour, normalise violence and create anxiety or fear within communities. The guide also highlights: • The emotional and legal risks of sharing violent content • How social media algorithms amplify harmful material • Practical advice for parents and educators Download the guide and support safer online conversations with young people: https://vist.ly/4vah7 #OnlineSafety #Safeguarding #DigitalWellbeing #WakeUpWednesday

Image of Year 6 Junior Jam - Computing
18 Mar

Year 6 Junior Jam - Computing

In this week's Junior Jam Computing lesson, year 6 created their own GIFs using the Keynote app. They worked in pairs, choosing an image and adding some humorous text, then animating their image with a Build-In, Action and Build-Out. At the end of the lesson, they showcased their finished GIFs on the board. This was such a fun and informative lesson and the children really enjoyed it.

Image of Year 5 - Computing
11 Mar

Year 5 - Computing

In Computing, Year 5 learned how to create character movement for an animation. The children first drew 3D shapes on their whiteboards and then made a sequence of shapes in the Animation app to help create forward motion.